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Bruno Simon - Three.js Journey - Become a Three.js Developer

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Bruno Simon - Three.js Journey - Become a Three.js Developer

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Get good at Three.js with only one course

Joining Three.js Journey will give you lifetime access to a complete and easy to access course with 66 lessons.

7 chapters - 66 lessons - 91 hours of videos

What will you learn?

The course is complete, yet accessible for beginners. We will start by discovering what WebGL is and why using the Three.js library is a must. We will then discover the various components of Three.js and once the basics are acquired, we will move on to more advanced techniques to display millions of particles, add physics, add interactions, create a galaxy, animate a raging sea, etc.

At the end of the course, you will have a deep understanding of Three.js and enough experience to start your own projects.

As a bonus, we will also learn how to use the 3D software Blender to be able to create our own models.

Meet Bruno Simon

Bruno Simon is a French creative developer specialized in WebGL. He has worked on many projects for renowned clients to create interactive 3D experiences accessible to everyone from their browser.

Bruno has been teaching web development and WebGL in various schools for more than 7 years, making him a pedagogical trainer, alternating theory and practice.

Is this course for you?

The course is beginner friendly

You don't need to have done WebGL or Three.js before.

This training is intended for absolute beginners and will explain the basics before tackling more advanced topics.

You don't have to be good at mathematics.

Yes, we're going to do mathematics, but at a simple level and we will explain how it works with drawings and practice slowly.

You don't need to know how to use 3D software.

Together we will learn the basics of the 3D software Blender to create a model and import it into our scene.

You don't need to be good at JavaScript.

All you need are JavaScript basics like variables, objects, arrays, loops, functions and events. We will learn the rest together.

You don't need a crazy ass computer.

In some lessons, we will tackle performance limits, and learn how to handle and optimize our code to get good frame rates.

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